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이 페이지는 Youtop이 운영하는 독립 디렉터리 페이지입니다. Corridor Crew 또는 YouTube가 운영, 후원, 보증하지 않습니다. 수정 제안하기. 이 크리에이터 본인이신가요? 페이지 소유 신청
이 페이지는 Youtop이 운영하는 독립 디렉터리 페이지입니다. Corridor Crew 또는 YouTube가 운영, 후원, 보증하지 않습니다. 수정 제안하기. 이 크리에이터 본인이신가요? 페이지 소유 신청
Corridor Crew · 2026년 7월 5일 게시
Try Beeble ► the AI VFX platform we used for this SOAD S3 workflow. SwitchLight relighting, CorridorKey keying, and more, all in one place. Use code CORRIDOR for 20% off your first purchase. https://www.beeble.ai/?utm_source=corridor&utm_medium=youtube&utm_campaign=soad_s3 Our videos are made possible by Members of CorridorDigital, our Exclusive Streaming Service! Try a membership yourself with a 14-Day Free Trial ► http://corridordigital.com/ Sam is faced with one of his biggest challenges yet for the new season of Son of a Dungeon. With very little time and over 400 VFX shots to complete, he's forced to rethink his entire workflow. Instagram ► http://instagram.com/corridordigital Merch ► https://corridordigital.store/ Our Books ► https://bit.ly/BOOKSbyCORRIDOR Creative Tools ► Puget Computers: https://puget.systems/go/CorridorDigital Aputure Lights: https://bit.ly/Corridor_Lights ActionVFX: https://bit.ly/TheBest_ActionVFX Greyscale Gorilla: https://bit.ly/GreyscalegorillaPlus Cinema4D: http://bit.ly/Try_Cinema4D Houdini: https://bit.ly/HoudiniSims Nuke: https://bit.ly/Nuke_Compositing JangaFX: https://hubs.ly/Q030gZZ20 KitBash 3D: https://KitBash3D.com/?ref=corridorcrew Octane Render: http://bit.ly/Octane_Wrender Rendering: https://bit.ly/TheRenderNetwork Epidemic Music: http://bit.ly/Corridor_Music Chapters ► 0:00 Inventing a New VFX Workflow for Son of a Dungeon 0:58 Season 3 Has Over 400 VFX Shots 1:55 Why Old Virtual Production Had to Go 2:28 The Three Big Problems: Camera, Lighting, and Green Screen 3:28 Why Green Screen Keying Still Sucks 4:04 Replacing the Old Camera Tracking Rig 5:09 Relighting Actors After Filming with Switch Light 6:00 How Beeble Built Switch Light 7:07 CorridorKey Takes Over the Green Screen Problem 7:40 Phone-Based Camera Tracking with Jetset 8:47 Building the Unreal Engine Plugin 9:32 Skipping Compositing Entirely 10:07 Testing the Full Pipeline on Real Shots 11:23 Showing the Studio the Final Shots 14:21 Seeing the Pipeline Finally Work