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이 페이지는 Youtop이 운영하는 독립 디렉터리 페이지입니다. Two Minute Papers 또는 YouTube가 운영, 후원, 보증하지 않습니다. 수정 제안하기. 이 크리에이터 본인이신가요? 페이지 소유 신청
이 페이지는 Youtop이 운영하는 독립 디렉터리 페이지입니다. Two Minute Papers 또는 YouTube가 운영, 후원, 보증하지 않습니다. 수정 제안하기. 이 크리에이터 본인이신가요? 페이지 소유 신청
Two Minute Papers · 2015년 5월 15일 게시
In this segment we explore a subset of Quasi-Monte Carlo methods called low discrepancy series. Examples of this are the Halto and Van der Corput series. These are deterministically generated sample sequences that stratify well even in high dimensional Euclidean spaces. Surprisingly, randomly generated samples don't have this desirable property! About the course: This course aims to give an overview of basic and state-of-the-art methods of rendering. Offline methods such as ray and path tracing, photon mapping and many other algorithms are introduced and various refinement are explained. The basics of the involved physics, such as geometric optics, surface and media interaction with light and camera models are outlined. The apparatus of Monte Carlo methods is introduced which is heavily used in several algorithms and its refinement in the form of stratified sampling and the Metropolis-Hastings method is explained. At the end of the course students should be familiar with common techniques in rendering and find their way around the current state-of-the-art of the field. Furthermore the exercises should deepen the attendees' understanding of the basic principles of light transport and enable them to write a simple rendering program themselves. These videos are the recordings of the lectures of 2015 at the Teschnische Universität Wien by Károly Zsolnai and Thomas Auzinger Course website and slides → http://www.cg.tuwien.ac.at/courses/Rendering/ Subscribe → http://www.youtube.com/subscription_center?add_user=keeroyz Web → https://cg.tuwien.ac.at/~zsolnai/ Twitter → https://twitter.com/karoly_zsolnai