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Two Minute Papers · 发布于 2015年12月3日
Photorealistic rendering (also called global illumination) enables us to see how digital objects would look like in real life. It is an amazingly powerful tool in the hands of a professional artist, who can create breathtaking images or animations with. Metropolis light transport is an advanced photorealistic rendering technique that is remarkably effective at finding the brighter regions of a scene and building many light paths that target these regions. The resulting algorithm is more efficient than traditional random path building algorithms, such as path tracing. This algorithm endeavors to choose an optimal mixture between naive random path sampling techniques (such as path tracing and bidirectional path tracing) and Metropolis Light Transport. ___________________ The paper "Automatic Parameter Control for Metropolis Light Transport" is available here: https://cg.tuwien.ac.at/~zsolnai/gfx/adaptive_metropolis/ We thank Kai Schwebke for providing LuxTime, Vlad Miller for the Spheres, Giulio Jiang for the Chess, Aaron Hill for the Cornell Box, Andreas Burmberger for the Cherry Splash and Glass Ball scenes. I held a course on photorealistic rendering at the Technical University of Vienna. Here you can learn how the physics of light works and to write programs like this: https://www.youtube.com/playlist?list=PLujxSBD-JXgnGmsn7gEyN28P1DnRZG7qi Subscribe if you would like to see more of these! - http://www.youtube.com/subscription_center?add_user=keeroyz Splash screen/thumbnail design: Felícia Fehér - http://felicia.hu Károly Zsolnai-Fehér's links: Patreon → https://www.patreon.com/TwoMinutePapers Facebook → https://www.facebook.com/TwoMinutePapers/ Twitter → https://twitter.com/karoly_zsolnai Web → https://cg.tuwien.ac.at/~zsolnai/