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Two Minute Papers · 发布于 2016年5月4日
In computer animation, animating human faces is an art itself, but transferring expressions from one human to someone else is an even more complex task. One has to take into consideration the geometry, the reflectance properties, pose, and the illumination of both faces, and make sure that mouth movements and wrinkles are transferred properly. The fact that the human eye is very keen on catching artificial changes makes the problem even more difficult. This paper describes a real-time solution to this animation problem. ______________________ The paper "Face2Face: Real-time Face Capture and Reenactment of RGB Videos" is available here: http://www.graphics.stanford.edu/~niessner/thies2016face.html Recommended for you: Real-Time Facial Expression Transfer (previous work) - https://www.youtube.com/watch?v=mkI6qfpEJmI WE WOULD LIKE TO THANK OUR GENEROUS SUPPORTERS WHO MAKE TWO MINUTE PAPERS POSSIBLE: Sunil Kim, Vinay S. https://www.patreon.com/TwoMinutePapers Subscribe if you would like to see more of these! - http://www.youtube.com/subscription_center?add_user=keeroyz The background of the thumbnail image was created by DonkeyHotey (CC BY 2.0) - https://flic.kr/p/aPiKLe Splash screen/thumbnail design: Felícia Fehér - http://felicia.hu Károly Zsolnai-Fehér's links: Facebook → https://www.facebook.com/TwoMinutePapers/ Twitter → https://twitter.com/karoly_zsolnai Web → https://cg.tuwien.ac.at/~zsolnai/ #Deepfake #Face2Face