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这是 Youtop 运营的独立目录页面,并非由 Two Minute Papers 或 YouTube 运营、赞助或认可。 提交更正. 你是这位创作者吗?认领此页面
Two Minute Papers · 发布于 2016年1月20日
Subsurface scattering is a technique to model light transport not between surfaces, but volumes - it therefore enables rendering digital images of human skin, marble, milk, and many other translucent materials. This piece of work takes this a step beyond, and offers a compelling solution to editing subsurface scattering. ______________________________ The paper "Interactive Albedo Editing in Path-Traced Volumetric Materials" is available here: http://graphics.berkeley.edu/papers/Milos-IAE-2013-02/ Recommended for you: More on subsurface scattering - https://www.youtube.com/watch?v=qyDUvatu5M8&feature=youtu.be&t=13m2s Image credits (CC-BY): https://flic.kr/p/9RCYEw https://flic.kr/p/38fLAH https://flic.kr/p/5EP5bw https://en.wikipedia.org/wiki/Subsurface_scattering#/media/File:Skin_Subsurface_Scattering.jpg Blender scene file for the burning flame: http://www.blendswap.com/blends/view/74722 Subscribe if you would like to see more of these! - http://www.youtube.com/subscription_center?add_user=keeroyz Splash screen/thumbnail design: Felícia Fehér - http://felicia.hu Károly Zsolnai-Fehér's links: Patreon → https://www.patreon.com/TwoMinutePapers Facebook → https://www.facebook.com/TwoMinutePapers/ Twitter → https://twitter.com/karoly_zsolnai Web → https://cg.tuwien.ac.at/~zsolnai/