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这是 Youtop 运营的独立目录页面,并非由 Two Minute Papers 或 YouTube 运营、赞助或认可。 提交更正. 你是这位创作者吗?认领此页面
Two Minute Papers · 发布于 2015年3月30日
Ever wondered why shadows look like the way they do? Some are really hard shadow boundaries while others are smooth gradients. In this segment, we learn how to compute both by sending shadow rays towards light sources. This is a probabilistic technique, which is surprisingly equivalent to Monte Carlo integration, a powerful technique we will learn about later. About the course: This course aims to give an overview of basic and state-of-the-art methods of rendering. Offline methods such as ray and path tracing, photon mapping and many other algorithms are introduced and various refinement are explained. The basics of the involved physics, such as geometric optics, surface and media interaction with light and camera models are outlined. The apparatus of Monte Carlo methods is introduced which is heavily used in several algorithms and its refinement in the form of stratified sampling and the Metropolis-Hastings method is explained. At the end of the course students should be familiar with common techniques in rendering and find their way around the current state-of-the-art of the field. Furthermore the exercises should deepen the attendees' understanding of the basic principles of light transport and enable them to write a simple rendering program themselves. These videos are the recordings of the lectures of 2015 at the Teschnische Universität Wien by Károly Zsolnai and Thomas Auzinger Course website and slides → http://www.cg.tuwien.ac.at/courses/Rendering/ Subscribe → http://www.youtube.com/subscription_center?add_user=keeroyz Web → https://cg.tuwien.ac.at/~zsolnai/ Twitter → https://twitter.com/karoly_zsolnai