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Two Minute Papers · 发布于 2015年10月20日
In Two Minute Papers, we have talked about different fluid simulation techniques. This time, we are going to talk about surface tracking. Surface tracking is required to account for topological changes when different fluid interfaces collide. This work also takes into consideration the possibility of colliding fluids that are made of different materials. The resulting surface tracking algorithm is very robust, which means that it can deal with a large number of materials and topological changes at the same time. _________________________________ The paper "Multimaterial Mesh-Based Surface Tracking" is available here: http://www.cs.columbia.edu/cg/multitracker/ Recommended for you: Adaptive Fluid Simulations - https://www.youtube.com/watch?v=dH1s49-lrBk&index=1&list=PLujxSBD-JXgnqDD1n-V30pKtp6Q886x7e Fluid Simulations with Blender and Wavelet Turbulence - https://www.youtube.com/watch?v=5xLSbj5SsSE&index=15&list=PLujxSBD-JXgnqDD1n-V30pKtp6Q886x7e Social media graph image: Marc Smith - https://flic.kr/p/836Ttv Attribution 2.0 Generic (CC BY 2.0) - https://creativecommons.org/licenses/by/2.0/ Music: "Dixie Outlandish" by John Deley and the 41 Players Subscribe if you would like to see more of these! - http://www.youtube.com/subscription_center?add_user=keeroyz The thumbnail background is taken from the mentioned paper. Splash screen/thumbnail design: Felícia Fehér - http://felicia.hu Károly Zsolnai-Fehér's links: Patreon → https://www.patreon.com/TwoMinutePapers Facebook → https://www.facebook.com/TwoMinutePapers/ Twitter → https://twitter.com/karoly_zsolnai Web → https://cg.tuwien.ac.at/~zsolnai/