- 動画数
- 1,225
- チャンネル登録者
- 443万
- 総再生回数
- 5.1億
- 最新のアップロード
- 2026/11/12
- 独立ページ
- Drawing & Painting
- コンテンツの言語: 英語
- 地域: アメリカ合衆国
これは Youtop が運営する独立したディレクトリページです。Proko や YouTube が運営・後援・承認しているものではありません。 修正を提案する. このクリエイター本人ですか?ページを申請する
これは Youtop が運営する独立したディレクトリページです。Proko や YouTube が運営・後援・承認しているものではありません。 修正を提案する. このクリエイター本人ですか?ページを申請する
Proko の公式再生リスト
This course is for artists who already have a solid foundation and want to take their concept work to a more professional, production-ready level. I’ll walk you through my process for turning a written character brief into a fully realized design that’s clear, functional, and ready to hand off to a modeling team. It’s not just about making something that looks good, it’s about solving problems and communicating ideas in a way that works within a game studio pipeline. I’m Dave Greco and I'm a Senior Character Concept Artist at Blizzard Entertainment. Over my professional career, I’ve had the incredible opportunity to contribute across games big and small. Since joining Blizzard, I’ve worked on projects that mean a lot to me like World of Warcraft, Hearthstone, and even Magic: the Gathering! Now, I’m excited to step into the role of instructor and share the tricks, techniques, and mindset I’ve collected along the way. I hope you learn a lot and have fun through this awesome process! Check out the Premium lessons at proko.com/greco
3:04Learn Character Concept Art with Dave Greco2025/10/20
12:46How Concept Artists Improve Character Sketches2026/03/19
16:49How to Improve Character Concepts2026/02/05
20:31The "Brain Dump" Method for Character Design2026/01/22
14:25The Digital Painting Process of a Blizzard Artist2024/12/12
37:32Character Concepting Process - Loose Sketch to Final Painting2021/02/11