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이 페이지는 Youtop이 운영하는 독립 디렉터리 페이지입니다. Two Minute Papers 또는 YouTube가 운영, 후원, 보증하지 않습니다. 수정 제안하기. 이 크리에이터 본인이신가요? 페이지 소유 신청
이 페이지는 Youtop이 운영하는 독립 디렉터리 페이지입니다. Two Minute Papers 또는 YouTube가 운영, 후원, 보증하지 않습니다. 수정 제안하기. 이 크리에이터 본인이신가요? 페이지 소유 신청
Two Minute Papers · 2015년 9월 8일 게시
In this episode, we are going to talk about computer animation, animating bipeds in particular. If we have the geometry of a creature, we need to specify the bones, the muscle routings and the muscle activations to make them able to walk. Depending on the body proportions and types, it may require quite a bit of trial and error to build muscle layouts so the creature doesn't collapse. Making them walk is even more difficult! This piece of work not only makes it happen for a variety of bipedal creatures, but the results are robust for a variety of target walking speeds, uneven terrain and other, unpleasant difficulties. _________________________________ The paper "Flexible Muscle-Based Locomotion for Bipedal Creatures" is available here: http://www.goatstream.com/research/papers/SA2013/ Disclaimer: I was not part of this research project, I am merely providing commentary on this work. Music: "Daisy Dukes" by Silent Partner Subscribe if you would like to see more of these! - http://www.youtube.com/subscription_center?add_user=keeroyz Subscribe if you would like to see more of these! - http://www.youtube.com/subscription_center?add_user=keeroyz Splash screen/thumbnail design: Felícia Fehér - http://felicia.hu Károly Zsolnai-Fehér's links: Patreon → https://www.patreon.com/TwoMinutePapers Facebook → https://www.facebook.com/TwoMinutePapers/ Web → https://cg.tuwien.ac.at/~zsolnai/ Twitter → https://twitter.com/karoly_zsolnai