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Two Minute Papers · 发布于 2015年9月8日
In this episode, we are going to talk about computer animation, animating bipeds in particular. If we have the geometry of a creature, we need to specify the bones, the muscle routings and the muscle activations to make them able to walk. Depending on the body proportions and types, it may require quite a bit of trial and error to build muscle layouts so the creature doesn't collapse. Making them walk is even more difficult! This piece of work not only makes it happen for a variety of bipedal creatures, but the results are robust for a variety of target walking speeds, uneven terrain and other, unpleasant difficulties. _________________________________ The paper "Flexible Muscle-Based Locomotion for Bipedal Creatures" is available here: http://www.goatstream.com/research/papers/SA2013/ Disclaimer: I was not part of this research project, I am merely providing commentary on this work. Music: "Daisy Dukes" by Silent Partner Subscribe if you would like to see more of these! - http://www.youtube.com/subscription_center?add_user=keeroyz Subscribe if you would like to see more of these! - http://www.youtube.com/subscription_center?add_user=keeroyz Splash screen/thumbnail design: Felícia Fehér - http://felicia.hu Károly Zsolnai-Fehér's links: Patreon → https://www.patreon.com/TwoMinutePapers Facebook → https://www.facebook.com/TwoMinutePapers/ Web → https://cg.tuwien.ac.at/~zsolnai/ Twitter → https://twitter.com/karoly_zsolnai